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Format

The format

A 64-team, 127-match tournament designed to be bigger, clearer and more global while remaining operationally realistic.

1Group stage
2Round of 32
3Final phase

Core structure

America and Asia can complete their Round of 32 slightly earlier. Europe uses an additional matchday, which helps compensate travel time for teams moving into the final phase.

PhaseLocationNotes
Group stageAmerica / Europe / Asia16 groups of four. Groups A-F in America, G-L in Europe, M-P in Asia.
Round of 32Same continental hubPlayed inside the same continental hub: A/B, C/D, E/F; G/H, I/J, K/L; M/N, O/P.
Final phaseEuropeRound of 16 to Final concentrated in Europe to reduce travel and protect competitive fairness.
24/7 Matchday

How a group-stage day works

The group phase is designed as a global broadcast flow. Rome and Berlin are the default reference time zones, but the schedule can be translated instantly for any other country or market.

Examples: Europe/Rome, America/New_York, Asia/Tokyo, Australia/Sydney.

Selected time zone Rome / Berlin time Hub Hub local time Role in the day
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Round of 32 pairing logic

The bracket is built before the draw so that the first knockout round remains geographically coherent.

A1-B2B1-A2C1-D2D1-C2E1-F2F1-E2G1-H2H1-G2I1-J2K1-L2M1-N2O1-P2

Calendar logic

America and Asia can complete their Round of 32 slightly earlier. Europe uses an additional matchday, which helps compensate travel time for teams moving into the final phase.

View simulation